Arguably, bridge is the greatest card game ever. It not only is a lifelong friend, it also enables you to make lifelong friends because it’s a partnership game. From the four phases of playing a bridge hand to some expert advice on bidding, this Cheat Sheet helps you get started with playing bridge and then refine your game to increase your chances of winning.
The Four Phases of a Bridge Hand
Each hand of bridge is divided into four phases, which always occur in the same order: dealing, bidding for tricks, playing the hand, and scoring.
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Dealing
Someone (anyone) shuffles the deck, and then each player takes one card and places it face-up on the table. The player with the highest card is the dealer. He shuffles the cards and hands them to the player to his right, who cuts them and returns them to the dealer. The cards are dealt one at a time, starting with the player to the dealer’s left and moving in a clockwise rotation until each player has 13 cards.
Bidding for tricks
In this phase, players bid for the number of tricks they think they can take. (It’s like being at an auction.) Because each player has 13 cards, 13 tricks must be fought over and won in each hand. The bidding starts with the dealer and moves to his left in a clockwise rotation. Each player gets a chance to bid, and a player can either bid or pass when it’s his turn. The least you can bid is for seven tricks, and the maximum you can bid is for all 13. The bidding goes around and around the table, with each player either bidding or passing until three players in a row say “Pass” after some bid has been made.
Playing the hand
The player who buys the contract, determined by the bidding, is called the declarer. The declarer is the one who will play the hand. The player seated to the left of the declarer puts down the first card face up in the middle of the table; this is the opening lead. The play moves clockwise. The next player, the dummy, places her cards face-up on the table in four vertical rows, one row for each suit, and completely bows out of the action. In other words, only three people are playing.
Once the lead is on the table, the declarer plays any card from dummy in the suit that was led; third hand does the same, and fourth hand, the declarer, also does the same. Whoever has played the highest card in the suit wins the trick and leads any card in any suit desired to the next trick. The same process goes on for all 13 tricks. The rule is you have to follow suit if you have a card in the suit that has been led. If you don’t have a card in that suit, you can throw away (discard) any card you wish from another suit, usually some worthless card. After 13 tricks have been played, each team counts up the number of tricks it has won.
Scoring
After the smoke clears and the tricks are counted, you know soon enough whether the declarer’s team made its contract by taking at least the number of tricks they bid. You then register the score. The deal moves in a clockwise manner; the player to the left of the person who has dealt the previous hand deals the next one.
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Bidding Tips for Winning Bridge Games
In bridge, bidding is considered the most important aspect of the game. It’s a given that a good bidder equals a winning bridge player. Here are a few bidding tips to start you off:
Before opening, add your high card points (HCP): Ace = 4, King = 3, Queen = 2, Jack = 1. With 12 or more HCP, open the bidding.
To open 1♥ or 1♠, you need at least five cards in the suit.
With two five-card suits, open in the higher-ranking suit first. The rank of the suits, from highest to lowest, is spades, hearts, diamonds, clubs.
With two four-card suits, one a major (hearts or spades), one a minor (diamonds or clubs), open in the minor. With two four-card minors, open 1♦.
Open 1NT with 15 to 17 HCP plus a balanced hand (no voids, singletons, or two doubletons).
If your partner opens, pass with fewer than 6 HCP. With 6 or more HCP, bid your longest suit at the one level, if possible. Responding at the two level in a new suit requires 11 or more HCP. A response of 1NT shows 6 to 10 HCP and denies a four-card major if your partner opens 1♣ or 1♦.
Supporting your partner’s first bid major suit requires three or more cards in the suit; supporting any second bid suit requires four or more cards in the suit.
A primary objective in bidding is to locate an eight-card or longer major suit fit between your hand and your partner’s.
AKA Bullshit, I doubt it Decks One Players Ideally four or more Aim To get rid of all your cards without being rumbled Difficulty 1/5. In his Oxford A-Z of Card Games, the otherwise.
Bridge Etiquette: Bidding Do's and Don'ts
In bridge, bidding is an exchange of information. During bidding, you’re trying to telegraph details about your cards to your partner. Your first impulse may be to develop some special bidding conventions that only you and your partner know. According to the rules of the game, however, you can’t have any bidding secrets with your partner; the same goes for your opponents. So even though the opponents may be bidding their heads off, you at least will know what their bids mean.
Here are some tips to help you keep your bidding on the straight and narrow:
Do try to use the minimum number of words possible when you bid. If you want to pass, say just one word: “Pass.” If you want to bid 3♣, say “Three clubs.” No more, no less.
Do be careful about how you use your voice. You may be tempted to bid softly if you have a weak hand or loudly if you have a strong one. Remember to keep all your bids at the same decibel level.
Don’t use body language. If your partner makes a bid you don’t like, don’t throw any looks across the table and don’t use any negative body language. If your partner makes a bid that you do like, you also must refrain from any telltale signs of glee.
Don’t give in to emotional reactions or breakdowns, no matter what happens during the bidding. Bridge is too great a game to mess it up with illegal signals, so keep an even keel.
Points Scored by Making Your Contract in Bridge
This handy table for bridge players shows how many points you score if you make your contract. Your bridge score depends upon which suit you end up in (including notrump) and how many tricks you take. For example, if spades are trumps and you bid for 8 tricks and you take exactly 8 tricks, read across the spade line to see that you scored 60 points. If you don’t make your contract, you don’t have to worry about this table because you don’t score any points, the opponents do!
Note: Game = 100 points. There are bonuses for bidding and for making 100 points or more on one hand.
Tricks Taken | 7 | 8 | 9 | 10 | 11 | 12 | 13 |
---|---|---|---|---|---|---|---|
Notrump | 40 | 70 | 100 | 130 | 160 | 190 | 220 |
Spades | 30 | 60 | 90 | 120 | 150 | 180 | 210 |
Hearts | 30 | 60 | 90 | 120 | 150 | 180 | 210 |
Diamonds | 20 | 40 | 60 | 80 | 100 | 120 | 140 |
Clubs | 20 | 40 | 60 | 80 | 100 | 120 | 140 |
Card games are all about cunning and skill, but the game of 'Bullshit' also adds lying and deception into the mix. Your aim in the game is to get rid of your cards before the other players, by making great use of your poker face and trickery skills. Since all cards are discarded face down, anyone can lie about what they just placed on the table. The only thing you have to avoid is being caught. In this article, we're going to go over how to play Bullshit, as well as offer some tips and strategies that will help you best your opponents.
The BS card game involves players doing their best to get rid of their cards as fast as possible. In short, it's a game of trickery. Cards are placed face down when discarded, so no one really knows if the player who got rid of them actually played by the rules. This allows players to bluff about the cards they place down. If you think another player is lying, you can call Bullshit. If you’re right, said player will have to take back his cards, along with all the others that have already been discarded. If you’re wrong, you’ll have to add the discarded cards to your pile.
Bullshit is a great game for three or more players. As with most card games, it has a rich history, so people from all around the world play it under different names. The great Edmond Hoyle calls it 'I Doubt it' while in other parts of the United States it is known as 'Bologna.'
To start a session of the game Bullshit, you will need two to ten players and a standard deck of cards with the Jokers discarded. The dealer distributes cards until there are none left, which may leave some players with additional cards. However, this rarely increases their shot of winning.
The player who is holding the two of clubs begins the game by laying the card down on the table along with any other twos they may have in their grasp (face down). For instance, a player will set down three cards and say “three twos.” The next will have to set down threes, as many as he’s got, the following will claim to put down a specific number of fours, and so on. After reaching Aces, you start again with twos. Pretty straightforward so far.
Obviously, this is where the deception comes in. A player can discard whatever cards he or she wants and lie through their teeth about it. The only issue arises when another player challenges the claim by calling 'Bullshit.' When this happens, the person who just played is required to show everyone the cards they just put down. If they were indeed lying, they will take all the cards from the pile and add them to their hand. If they were telling the truth, the player who made the Bullshit accusation has to add all the cards from the pile to their hand. When two or more people call out a player and it turns out they were wrong, the pile will be divided among them. After Bullshit is called, the next person in line will start another round.
The game gets increasingly more difficult towards the end, so winning usually comes down to luck. Most of the fun lies in faking it, though, so you’ll be in for a treat. The winner of the game is the player who manages to get rid of all their cards first. After that, the game can continue among the other players.
Eager to get ahead? Here are some tactics you can use when playing Bullshit to increase your chances of winning:
While this game is all about deception, being honest pays off every now and then. If it’s your turn to lay down nines and you choose to play fours instead, you may regret it the next time you need to lay down fours. You’ll get the gist of it after a few rounds.
If an opponent is on their last card, calling Bullshit is usually a smart way to go. If you don’t, they’ll win and basking in all the glory. They can end up winning anyway, but at least you took a shot.
It's always a great idea to keep your cards stacked together, so the other players can never be certain about how many cards you have left. If they believe you have fewer cards, they are more susceptible to call Bullshit on you.
When the pile is getting big and you suspect that someone else is about to call Bullshit on you, call it on someone else first. If they are cheating, that's a lot less of the pile to worry about. It doesn’t always work, but it’s better than nothing.
Work on your poker face. Never show your feelings, as being cunning will help you intimidate the competition. You can either keep a straight face all throughout the game or choose to smile as often as possible to throw off your competition. If you feel like being extra, wear a pair of sunglasses all the way through.
Never lose sight of what cards you are playing. You don't want to be the person who calls out something they didn't mean to say.
The best thing you can do in this game is to closely monitor your opponents and their changing moods. As long as you pay attention to their facial expressions, you will drastically increase your chances of winning.
- English (Publication Language)
- 54 Pages - 03/16/2020 (Publication Date) - Smith Street Gift (Publisher)
- Value pack of 12 Decks playing cards: 6 red and 6 blue
- Each deck contains 52 suited cards and 2 jokers
- Poker size with standard index: cards measure 2. 5' X 3. 5'
- Plastic-coated decks of cards for a smooth feel and extra durability
The Rules Of The Card Game Cheats
While these general guidelines on how to play Bullshit are great to get started, you can always mix it up by making your own rules or choosing one of the other variations of the game. Here are a few ideas:
If there are more than five players, consider shuffling two decks of cards instead of one, or even more. You can keep the Jokers in and use them as wild cards – a stand-in for any other card a player might need at a certain moment.
Consider changing the sequence of ranks. For example, play the cards in descending order of rank instead of ascending. That means that you will start with twos, then move back to aces, kings, queens, etc. Alternatively, you can also play by going with the next highest or the lowest rank of the person who went before you. For example, if one player puts down sixes, the next can go with either sevens or fives.
Take cheating to the next level. Allow players to try and put down more cards than they declare, as long as they think they can get away with it. Or let players discard cards at any time if they feel like the player whose turn it is takes too long to place theirs down.
The BS card game is played all around the world and many people change it to better fit their culture. Here are some examples.
In England, Bullshit is called Cheat and has a very different gameplay. It mainly involves more opportunities to lie. For instance, the dealer can give themselves fewer cards than every other player, as long as they’re careful and don't get caught in the act. If they’re figured out, they need to deal the cards again. Likewise, players can hide cards up their sleeve and dispose them as needed. Players can also lie that there was their turn immediately after someone is called out for lying, since being the first to put down your cards comes as an advantage.
Canadian, Spanish, Australian
In Canada and Spain, the game is known as Bluff instead of Bullshit. Australians call it 'Fours hit' when playing with a single deck and 'Eights hit' with two decks. Jokers can also be used – this is usually up for the players to decide. Dealers can give more cards to specific players, and the first player to set down their cards is picked by another player who they choose in the Canadian game. In Spain, the individual with the highest card will be the first to play. The main aim in these countries is not necessarily to win, but to not be the person who is left with the most cards when the game is over.
More Bullshit Variants
In the Hawaiian version of Bullshit, a player can challenge another player regardless of whose turn it currently is. On the same note, players can take their bluffing to the extreme, by claiming that there are 14 Jokers on the table, for example. In other words, they can lie about the number of cards they are playing if they feel confident that other players aren’t paying attention. Granted, that doesn’t really work, but it makes the game a whole lot of fun.
Indian Bluff is similar to the US version, but it’s called Bluff/Challenge. In Russia, the Bullshit card game is known as “Verish' Ne Verish,” which translates to 'Trust, don't trust.' In the Chinese version of the game, there is no restriction on the rank that may be called each turn. This makes it easier for a player to get rid of all their cards without lying once.
How To Play 13 Card Game
Card games are excellent for family gatherings and to break the ice in social situations. Playing cards can help you establish a rapport with people you might not otherwise interact with, grow closer to your relatives, and improve your social skills in a fun manner. The more you do it, the better you'll get at it. With Bullshit, there’s an extra layer of entertainment involved as you have to watch the other players closely and determine whether they’re lying or not. So, next time you‘re looking to get loved ones to relax, suggest a round of Bullshit and brace yourself for a couple of hours of non-stop hilarity.
Last update on 2020-12-30 / Affiliate links / Images from Amazon Product Advertising API